Minimum Viable Documentation: the Bare Minimum Doesn’t Have to be Bare.

Do less with more.

Practice minimalism.

Do “documentation triage.”

All of these are concepts we’ve heard about, and have been tasked with understanding and implementing across our documentation practices. But what are they and why do they matter? And how will creating “Minimum Viable Documentation” impact what we do and how we do it?

We learned ages ago in the software development world that “perfect is the enemy of done.” That applies to writing as well. We can move participles and conjunctions around all day and still never achieve perfection. As a professor, I told every single one of my students, usually on day one, that they would never receive a 100% on any paper they submitted to me. I wholeheartedly believe that there is always room to improve. I think the best writers throughout the history of time would agree with me. As a teaching tool, I often used e. b. white’s “Once More to the Lake” as an example of how revisiting a piece of writing many years later can fundamentally shift it to the better without trying to change it in tone or style whatsoever.

So how do we create documentation that is good enough without sacrificing our standards?

The first step, according to esteemed technical writer Neal Kaplan is to “prioritize ruthlessly.” It’s vital to look at what actually needs to be documented, and focus on that. The rest is, as they say, gravy.

When we are early in our writing careers, and sometimes just when we are early in our writing projects, we think it is important to document everything. No step or function should be relegated to the trash heap. We fail to plan, and therefore plan to fail. When we look at documentation as a broad-sweeping need for users, we miss the point. We lament that no one reads the documentation, but we keep writing it. Why? Are we hoping users will do an about-face? They won’t. Ao as my high school English teacher reminded us time and again: plan your work and work your plan.

That planning is what Kaplan calls triage. I just call it good practice.

  1. Start planning long before you start writing.

2. Give every task an estimated level of effort – even if it’s a guess, start guessing.

3. Use documentation architecture – design your plan, and plan to grow.

4. Stand by your plan,but be open to changing it.

See how not all of those numbered items are aligned? I chose that architecture because the first one is vital, the others then follow. Plan. Plan. Plan. They are each important, though. Following these 4 will result in documentation that gets the job done, doesn’t leave bare spots, but isn’t full of extra bells and whistles.

You’d never hire a contractor to work on your house without an estimated level of effort. You want to know how long that project will take, how difficult it will be. Your contractor lets you know it will be a couple of days, or a couple of weeks. It is an estimate and it is not a firm commitment, but it sort of time-boxes the work to be done. It’s rarely spot-on. You might have an architect that shows you how fantastic a skylight would be, but once your contractor starts the work, he tells you that will be a challenge to complete based on the roof, the seal, whatever. So you nix the skylight.

Your contractor takes a dive into the work and then recognizes that perhaps you would prefer the sink on the other side of the room, or maybe you want a different fixture than the one you saw in the store. You can put your foot down based on time, cost, and aesthetics. It may be that the extra time required to purchase a new fixture will change the look of the room enough that the pivot was worth it.

On the other hand, maybe the new fixture is out of budget or will take too long to install. It’s something you can see having installed in a year or two, but it isn’t necessary right now. Okay, so you know that down the road you have some more work to do, but getting the standard fixture installed keeps you on time, on budget, and your rom is usable.

Usable.

That is the key word in all of this. Usable.

Our “bare minimum” is hardly bare when our documentation is usable. Minimum viable documentation is choosing to follow the design plan your architect and contractor gave you, but adding all of the decorative touches later. You’ll have a fully functioning and attractive room with the key elements. You can add the flourish later, if you add it at all.

I’ve extended this metaphor about as far as I want to, and if I continue to write I will violate the basic principles of conciseness. Tell your teams that Minimum Viable Documentation is not the writing equivalent of a rough draft. It is the equivalent of writing a 2-page paper when you recognize that a dissertation is unnecessary. You can be sure that every comma, bullet, and number is correct if you write briefly. The viable minimum is so much better than the bare minimum, and worlds better than the alternative.

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Let Me Ask My Analyst.

Such a phrase from the seventies, right? Am I dating myself? Maybe, but hey, I was just a kid back then. I’m all grown-up now, and gaining insights by the day.

The goal of insights are, just as they were in the seventies, when everyone was seeing the original “analysts,” better decision-making. Not much has changed.

I take that back.

A whole lot has changed. We couldn’t have imagined, (or could we?) back when computations were done by punch-cards, that we’d no longer be shrink-wrapping user manuals, but instead looking to true trends analysis to see what our users want from our writing. Now, we are in the realm of truly seeking what patterns in our content are useful and what can go by the wayside, because we know, for instance, that our users no longer need to be told to enter their credentials upon login. They get it. They are familiar with creating passwords, and the concepts that were once totally unfamiliar are now second nature.

It’s a whole new frontier.

Now we are in a new domain.

Companies ask us not to be writers, actually, but content creators, content strategists. I used to scoff at that title, because anyone could use it. There is no credentialing: a licensed content strategist is a unicorn. And yet, real industries call for those who can produce (and produce well) two types of content: structured and unstructured. Yikes!

Structured content can be found. It has a home, a place, it is text-based in the case of email and office or web-based documentation. Unstructured content may include an archive of videos, or even non-text-based things like images and diagrams. There is a huge volume of this type of content, and yet it falls still under the purview of we, the content creators.

Those of us who used to be called “technical writers” or even “document specialists” or something like that find ourselves of course wrangling much more than documentation, doing much more than writing. So the issue became: how do we know if what we are doing works? Are we impacting our audience?

That’s where analysis comes into play and matters. Really, really matters.

Why spend hour upon hour creating a snazzy video or interactive tutorial if no one will watch or, dare I say, interact?

That’s where content analytics comes in.

Analytics measures. Photo credit: Stephen Dawson.

The whole goal of analytics is for us to know who is reading, watching, learning – and then we can improve upon what we’re building based on those engagements. It does little good to create a video training series, only to discover that users don’t have an internet connection on site to watch YouTube. Similarly, it’s not helpful to write detailed documentation and diagrams for users who prefer to watch 2-3 minute video step-throughs. It’s all about knowing one thing: audience. The essential element, always.

The central theme in Agile development, after all, was learning to understand the customer, so the essential element in designing better content, sensibly, ought to be the same thing. When we hunker down and learn what the customer really wants, we develop not just better software, but better content of all types.

With metrics on our side, our companies can identify just what content has real value, what has less, and what can really be dropped altogether. Historically, academic analysis was held to notions of things like how many times a subject blinked while reading an article. (Ho-hum.) Now, though, we can measure things like click-thhroughs, downloads, pauses during video, hover-helps, and more. How very, very cool.

Multiple screens to choose from. Photo credit: Alexandru Acea on Unsplash.

Historically, content analysis was slow, time-consuming, and it was a frustrating process with limited accuracy. Now, though, we can measure the usefulness of our content almost as fast as we can produce it. Content analytics are now available in a dizzying array of fields, reflecting a vast pool of data. The level of detail is phenomenal. For example, I’ll get feedback on this post within hours, if I want. I’ll create tags and labels to give me data that lets me know if I’ve reached the audience I want, whether I should pay for marketing, whether I might consider posting on social media channels, submitting to professional organizations, editing a bit, and so on. I may do all of those things or none of them. (Full disclosure: usually none, unless one of my kind colleagues points out a grievous error. I write for my own satisfaction and to sharpen my professional chops. Just sayin’)

Believe you me, the domain of conent analysis, in all areas, will grow and grow. Striking the perfect chord between efficiency and quality is not just on the horizon, it is in the room. AI-powered writing and editing, paired with the streamline of knowing we’ve reached the proper balance of placement and need – it’s not hyperbole to say the future is here. It’s just turning to my ‘analyst’ to ask whether I’ve written my content well enough and delivered it properly.

My product teams, my business unit, and my company are all grateful. And my work shows it.

You got the “D”?

Photo by Mark Claus on Unsplash

No matter what size your company is, or how well-known, I can assure you, every opportunity grasped or missed is the direct, straight-line result of a decision made or a decision delayed.

At lots of companies, decisions get stuck in a pipeline of waiting, approval, hemming and hawing, and sometimes they just die on a vine of withering that is just plain sad to see. Call it bureaucracy, call it checks and balances, call it whatever you like, but it is the companies that are agile, that pivot quickly (stop me if I venture too far into buzz words here, but they caught on for a reason) that survive and even thrive to defeat the others.

Making good decisions, and making them quickly, are the shining coins of successful businesses.

So why is a tech writer posting anything about them? I thought you’d never ask! You see, technical writing has ventured into the deep, lush forest of what now has the lovely, shiny name of “Product Operations” at some of those agile, savvy businesses. Those smart folks took a look around and figured out that the smart folks typing away were…wait for it…learning.

Yes, indeed. And they were right.

We writers have been busy doing, you guessed it, reading. We actually read the stuff we write, believe it or not, and some of it seeps in and we understand it. So when it came time to clear the bottlenecks of business, it sort of made sense to turn to the technical writers who’ve been sitting there reading and writing everything from user guides to employee handbooks all these years and ask them for some insight.

Some of us agreed to offer an opinion or two, and Product Operations was born.

One of the repeated mantras, week in and week out, that I offered to my teams in this process was:

If you oppose, you must propose.

Yep – learn it, commit it to memory. Take it to your teams. Feel free to swipe it. I think I stole it from someone else, and I’m not giving them credit here, so you don’t even have to say you nicked it from me, you can just take it and use it and hog all the credit. (See if it gets you a bit of a promotion or a raise. That’d be nice.)

What it means is, you can point out where something goes wrong – a process, a system, a way of doing things. Go ahead and say it doesn’t work. But then – you have to pony up a way to fix it. We may not use that way, but we won’t ditch it right out of the gate. The most important thing is, you can’t just complain. If you don’t have some sort of solution in mind, even a solution that, in the end, doesn’t fit, you have to keep your trap shut. Don’t point out the flaw until you’ve conjured up a workaround. Even a bad workaround.

A less-than-great decision executed quickly is usually better than no decision executed, or a good decision executed slowly. I mean, a bad decision is going to be a bad decision no matter what. But if you have a brilliant idea but it takes you five years to execute on it, do you really think it was worth it? You can tweak and modify as you go if you just get out of the gate. This is not cutting your bangs we’re talking about here, and even if it was, they’ll grow back. Usually we are talking about developing a new software program or implementing meeting-free Tuesdays. Start building Rome right away. By the time you get the blueprints made, you’ll find the perfect bricklayer, I assure you.

Start mixing mortar.

Right there, that’s the trick. Pick up a stick, or a shovel, or whatever the implement is, and choose. It’s just mortar. You can’t stir it once it dries. So, begin making decisions on a small scale in order to bring about success. As my grandmother once told me, everything can be fixed except death.

I think she might have been exaggerating a bit, so I don’t take it quite that far, but I have determined as a writer that until I hit “send” or “publish,” that I can just decide to write, I can move words around, I can float ideas and concepts, and that to do so is never bad.

In the mode of Product Operations, I started looking at things like information architecture, content strategy, and the blend of systems as a necessary way to get decisions made.

Lo and behold, it worked.

My team began to look at the gaps in our processes and realized that although we each knew what to do when there was a software outage, we each knew what to do when we had to deliver “less than positive” news to a partner or affiliate, we had never concretized that anywhere. So, off we went to create an “Incident Management Guide.”

Similarly, although we had our system down cold for how to manage time and processes in-house, we realized that if a significant part of our team left by, say, taking new opportunities with other companies, the knowledge vacuum would be fierce. The amount of just “stuff” we carried around in our brains about the day-to-day that kept the job pleasant and smooth was astonishing. So we set out to make it a thing. This was despite our tendency as a crew to just be renegade in our approach to daily office behavior, where a meeting was just as likely to be over coffee as it was to be in a conference room. Suddenly, processes and procedures were born.

Some decisions matter, some don’t.

All of this is to say, throughout my years (and they are numerous) I have found that there’s a certain transition from small operation to large, from laid back attitude to not, and back again, that says you somehow gotta put some stuff in writing even when you are pretty sure you don’t. It just makes life easier when you deputize people to have The “D” and to turnaround that decision more easily because they know they can. To build a team with that mojo because it says in a manual (online or in print, with chill or without – you do you) that they can. We built a very nifty team of people, and then we were really able to get stuff done on a big scale by saying, “here’s how we get stuff done.”

I’m just pointing out that it makes life easier if you know:

Do you got the “D”?

It’s All About AI. The Data Told Me So.

AIA conversation with a (junior) colleague this morning started off with “How did you decide to reformat your Best Practices Guide?” and moved on to things like “But how did you know that you should be working in Artificial Intelligence and VUI for this search stuff? I mean, how do you know it will work?”

I couldn’t help but chuckle to myself.

“Rest assured,” I said. “Part of it is just that you know what you know.  Watch your customers. Rely on your gut. But more importantly, trust the data.” The response was something of a blank stare, which was telling.

All too often, tech writers – software writers especially it seems, although I do not have the requisite studies to support that claim – are too steeped in their actual products to reach out and engage in customer usage data, to mine engagement models and determine what their users want when it comes to their doc. They are focused on things, albeit important things, like grammar, standards, style guides, and so on. This leaves little time for customer engagement, so that falls to the bottom of the “to-do” list until an NPS score shows up and that score is abysmal. By that time, if the documentation set is large (like mine) it’s time for triage. But can the doc be saved? Maybe, maybe not.

If you’re lucky like I am, you work for a company that practices Agile or SAFe and you write doc in an environment that doesn’t shunt you to the end of the development line, so you can take a crack at fixing what’s broken. (If you don’t work for a rainbow-in-the-clouds company like mine, I suggest you dust off your resume and find one. They are super fun! But, I digress.)

Back to the colleague-conversation. Here’s how I knew to reformat the BP Guide that prompted the morning conversation:

I am working toward making all of my documentation consistent through the use of templating and accompanying videos. Why? Research.

toiletAccording to Forrester, 79% of customers would rather use self-service documentation than a human-assisted support channel. According to an Aspect CX survey, 33% said they would rather “clean a toilet” than wait for Support. Seriously? Clean a toilet? That means I need to have some very user-friendly, easily accessible documentation that is clear, concise, and usable. My customers do NOT want to head over to support. It makes them angry. It’s squicky. They have very strong feelings about making support calls. I am not going to send my customers to support. The Acquity group says that 72% of customers buy only from vendors that can find product (support and documentation) content online. I want my customers’ experience to be smooth and easy. Super slick.

In retail sales, we already know that the day your product is offered on Amazon is the day you are no longer relevant in the traditional market so it’s a good thing that my company sells software by subscription and not washers and dryers. Companies that do not offer subscription models or create a top-notch customer experience cease to be relevant in a very short span of time thanks to thanks to changing interfaces.

Image result for artificial intelligence

I’m working to make the current customer support channel a fully automatable target. Why? It is low-risk, high-reward, and the right technology can automate the customer support representative out of a job. That’s not cruel or awful; it’s exciting, and it opens new opportunities. Think about the channels for new positions, new functions that support engineers. If the people who used to take support cal

 

ls instead now focus on designing smart user decision trees based on context and process tasks as contextual language designers, it’s a win. If former support analysts are in new roles as Voice of the Customer (VoC) Analysts, think about the huge gains in customer insights because they have the distinct ability to make deep analyses into our most valuable business questions rather than tackling mundane how-to questions and daily fixes that are instead handled by the deep learning of a smart VUI. It’s not magic; it’s today. These two new job titles are just two of the AI-based fields that are conjured by Joe McKendrick in a recent Forbes article so I am not alone in this thinking by far.

His research thinking aligns with mine. And Gartner predicts that by 2020, AI will create more jobs than it eliminates.

So as I nest these Best Practices guides, as I create more integrated documentation, as I rely on both my gut and my data, I know where my documentation is headed, because I rely on data. I look to what my customers tell me. I dive into charts and graphs and points on scales. The information is there, and AI will tell me more than I ever dreamed of…if I listen closely and follow the learning path.

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Refiguring The Primary Measure of Progress

pencilIn Agile Software Development,

“working software is the primary measure of progress” and the manifesto values “working software over comprehensive documentation.”  That is all well and good, but as a writer, I often pause on that one word – comprehensive. I take a moment there and wonder who determines what comprehensive means, and whether sometimes we leave the customer, and the customer’s needs, in the dust when we use that word.

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Before every developer everywhere has a head explosion, I think we can all agree that expansive documentation is silly and frivolous. So maybe I would swap out comprehensive for expansive. Perhaps I’d have chosen “frivolous documentation,” or “needless documentation.” I’m just not sure I would have chosen the word comprehensive. I get what the manifesto is going for. I do. I want to create lean, usable doc every time. I don’t want to give more than is needed. I want to respond to change fast. My goal is accurate, deliverable doc that addresses stakeholder needs. I suppose I would like to think that, by definition then, my doc is complete, or…comprehensive…in that it includes everything a customer needs. But I agree that I don’t want it to include anything more. I just want to avoid coming up short.

What if I rewrote the twelve principles from a doc-centric focus? Would they work just as well?

  1. My highest priority is to satisfy the customer through early and continuous delivery of valuable documentation.
  2. Welcome changing requirements, even late in documentation. Agile processes harness edits for the customer’s competitive advantage.
  3. Deliver accurate documentation frequently, from a couple of weeks to a couple of months, with a preference for the shorter timescale.
  4. Business people, developers, and writers must work together daily throughout the project.
  5. Write documentation around motivated individuals. Give them the environment and support they need and trust them to get the doc written.
  6. The most efficient and effective method of conveying information to and within a writing team is face-to-face conversation.
  7. Clear, concise documentation is the primary measure of progress.
  8. Agile processes promote sustainable writing. All team members should be able to maintain a constant pace indefinitely.
  9. Continuous attention to linguistic excellence and good design enhances agility.
  10. Simplicity – the art of maximizing the amount of writing not done or words not written – is essential.
  11. The best architectures, sites, and manuals emerge from self-organizing teams.
  12. At regular intervals, the team reflects on how to create more effective doc and then adjusts accordingly.

Okay, so some of this is silly, and I just wasted twelve lines by playing it out all the way to the end, but it was for good reason. Continuous deployment can happen not just with techmanualdeveloping software, but in the embracing of documentation as part of that software, but instead it is often “kicked to the curb” by many teams as a misinterpretation of that one element of the original manifesto.

 

 

It’s not that documentation should be cast aside; it’s that comprehensive documentation is being misunderstood as frivolous or extraneous documentation.

I did not realize that this was a pernicious issue quite so much until I was giving a workshop to a small class of new developers from across my company, hailing from a variety of offices, and they looked at me funny when I described some of how my team does doc (we are pretty good at the whole agile thing, but sometimes we regress into “mini-waterfalls” and I hate them). One of the young devs was astonished that I manage to get my developers to hand over documentation early in the process so that I have it in a draft state, while the code is still being written, not after the code is all in place. It’s a struggle, I’ll admit, but when I this happens, the result is a joyous celebration of shared workload and well-written doc. We can collaborate, change, shift and learn. And the sprint goes more smoothly with only minor changes at the end, not a doc dump in week 4.

To teams who are not doing this: cut it out with the waterfall, guys. Doc is essential, and your users need it. Otherwise, they are calling support and costing your company thousands with every call. Change your practice and build your doc while you build your product.

You might be asking, “How can you possibly write the doc when you haven’t written the code?”

You are not the first person to ask this, trust me. The answer is pretty simple. A long, long time ago, you couldn’t. Or, at least it wasn’t wise to, because it was a redoubling of work. When writers put their stuff into pdfs or word documents, and then had to make major changes, it meant a bunch of editing and rewriting things. Therefore, developers got in the habit of writing all of the code, then examining the processes and hunkering down to crank out the doc. Fair enough. Now, though, we developed wiki spaces and collaborative tech writing tools that now allow inline editing and let developers look at the cool formatting and linking that tech writers have done with our work.

And – before the code even gets written, there is a design plan in place, and usually a design document to go with it. There are code specifications, right? You can have a nice chat with your friendly tech writer and go over this, either through a face-to-face (see Agile point #6) or via any of the vast number of other tools designed to communicate with your team. Before a developer starts coding, there is a project plan – share that plan. Once the general information has stabilized, it’s okay to let the writer have at it. The benefit is that the writer is having her way with the general plan while the developer is coding away. At the end of both work days, the writer and developer have each created something. In a typically short iteration, it is unlikely that the coding will change significantly, so the two can touch base frequently to mark changes (See Agile point #4).

Are there risks to this process? Of course, just like there are with waterfall. Remember that with waterfall, there were a fair amount of times that programming crept right up to the deadline and documentation was hastily delivered and could therefore be sloppy and lacking. And in this method, it is far easier to tell you about writing documentation continuously than it is to actually do it. It takes time, it takes effort, and it takes dedication – because the primary risk for doc is the same as it is for the software: that the customer’s need will change midstream. That problem was (more or less) solved by short iterations in development, and it is (more or less) solved the same way in documentation.mario

The benefit is this – by writing the doc alongside the development, you can be sure that you deliver the doc in sync with the product. You’ll never sent the product out the door with insufficient instruction, and you will never cost your company thousands of dollars in support calls because your customers don’t understand how the product works or how to migrate it. But deliver a product without comprehensive – yes, I’m back to that word – deliver it without a complete doc set, and you may regret it. Trial and error is okay if you want to see how fast Mario can get his Kart down the hill in order to beat Luigi and save the princess, but do you really want to rely on that when the client is a multi-million dollar bank?

I’ve been teaching writing and writing processes for a very long time, and believe me, the action of draft, revise, revise, revise is not new.

It’s just Agile.